23 February 2009
Interactive Interface Design - The Flying Dutchman (Animated Loading Page)
Animated Loading Page..
Sry if it is too fast XD
19 February 2009
Interactive Interface Design - The Flying Dutchman
This is my interactive interface design project from a legend called "The Flying Dutchman".
Loading page - 20 %
Loading page - 60 %
Loading page - 95 %
Main page, appear a guide to help you navigate (The Captain)
Sidescrolled-image (if you drag the navigation wheel, the background will be side scrolled.
If you roll over to the menu, the image will directly go to the object that you point.
" The Bargin Barge "
Is the name for the game in my Interface Design, This part is after the game finished, An option to choose to replay or continue. The movement of the game is controlled by dragging the steer only.
So, the breadcrumbs are located at the right side, so that user can go back directly to previous stories. Sadly i can't put it on the right side or top side... as it don't have enough space to put.
" The Awakening of The Cursed "
This part is where the Captain met the ghost, after he swore to the storm.
User are opt to chose the story line, to fire the ghost or beg for mercy.
" Aftermath "
Ending part, at the end, you are noted a moral lesson from the story. There is also a link below the story, so that you can go back directly to the main page, it is more "friendly" rather than to go to the menu bar at the left side.
Loading page - 20 %
Loading page - 60 %
Loading page - 95 %
Main page, appear a guide to help you navigate (The Captain)
Sidescrolled-image (if you drag the navigation wheel, the background will be side scrolled.
If you roll over to the menu, the image will directly go to the object that you point.
" The Bargin Barge "
Is the name for the game in my Interface Design, This part is after the game finished, An option to choose to replay or continue. The movement of the game is controlled by dragging the steer only.
So, the breadcrumbs are located at the right side, so that user can go back directly to previous stories. Sadly i can't put it on the right side or top side... as it don't have enough space to put.
" The Awakening of The Cursed "
This part is where the Captain met the ghost, after he swore to the storm.
User are opt to chose the story line, to fire the ghost or beg for mercy.
" Aftermath "
Ending part, at the end, you are noted a moral lesson from the story. There is also a link below the story, so that you can go back directly to the main page, it is more "friendly" rather than to go to the menu bar at the left side.
09 February 2009
Stop motion - Carousel
03 February 2009
01 February 2009
Final Icons and Wallpaper Outcome
So, this is my final outcome after some refinements.
VECTOR ICONS:
After few refinements, i felt that the vector icons is lacking of something, so i decided to put back the wayang hand, because the it gives more "presenting" feeling. And also, the hand of wayang is the important part of the wayang kulit performance.
WALLPAPERS:
Changed the second wallpaper, more larger, and more focused, changed the glow color, and refine a bit on the outlines and
Survey :
Thx :D
tags:
mm085-1,
raster icons,
vector icons,
wallpaper,
wayang kulit
Wallpaper Design
This is my wallpaper design for the Mobile Interface.
On the left hand side, represent that a wayang puppeteer, must feel the same soul with the wayang that he play.
The right hand side, it invites people to see Indonesia, by using the shadow play of the wayang.
Please fill the survey below and comment about it, thx!
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